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 Rank: Advanced Member Groups: Member
Joined: 2/12/2008 Posts: 139 Points: 320
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Hey guys,
A decision needs to be made regarding the bases at the Bensalem Ultrazone.
As you're all aware, zone is a 3 team game, thus we have three bases. If you look at the map in the other thread (or the 3D rendering of the arena that's linked), you can see they are: Red, Yellow, and Green. (Green is actually now Blue Base).
We need to decide 2 things:
1) Which two colors will the teams for armageddon be playing on? 2) Will the third base still be active to be captured?
Personally, I think the answers should be 'Red/Yellow', and 'No', but I don't want to make arbitrary decisions and have people scream and accuse me of working things to my advantage later just because I'm on Aztec's team. So speak up.
Usually at zone tournaments, when a 1v1 match occurs on the grid (due to running an 8 or 12 team grid), we will disable the 3rd base and it basically becomes just another playable area of the arena (no base evacuation necessary).
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I am going to say since its a two team even then only have two bases on.
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 Rank: Advanced Member Groups: Member
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This will sound a little 'green' of me but, I would think that the colors should not be red and yellow, for the sole reason that they are too close in color when quickly glancing or viewing from a distance or from the corner of your eye... But I assume pete choose those two color because of the arena design and from years and years of experience... Which is why I would default to pete's suggestion for this one. And I agree the 3rd base should be off.
-Greg -RedNecTec Zombie Apocalypse
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I like the idea of teams starting at Red and Yellow based on the layout. I think having the Green Base active for either team to tag would make for some more dynamic game play though. I could even see where you might want to make ALL of the bases tag-able by any team. Pete - can you give us some idea about how Zone games typically play out under teh difference scenarios? Although I'm guessing that having the Green base switched off would be the most like tournament zone....
- Jabber
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 Rank: Advanced Member Groups: Member
Joined: 2/21/2008 Posts: 246 Points: 59 Location: San Francisco
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In other Armageddons on 3 team arenas, the neutral base is turned off. I think that's how it should stay. Red vs Yellow just looks silly as it is very similar- red is part of yellow. Are the pack colors locked to specific bases? Could we use the Red and Yellow bases, and make the yellow base green?
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boyziggy wrote:In other Armageddons on 3 team arenas, the neutral base is turned off. I think that's how it should stay. Red vs Yellow just looks silly as it is very similar- red is part of yellow. Are the pack colors locked to specific bases? Could we use the Red and Yellow bases, and make the yellow base green?
Oh I beg to differ sir. For a few years we had all the bases on. Your home base The enemy base and the neutral bases. I know this because I formulated strats because of this. I personally think it adds to the system and think that if there are 3 bases all 3 should be on. CC
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Joined: 5/30/2008 Posts: 55 Points: 68 Location: United States
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As long as it is on for everyone the only slight advantage will be that home team will know where it is without thinking as others will need to track it down which would cause maybe a 5 second advantage to home team.I will not complain either way, but it may cause for some interesting added battles, and strategy.
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due to the crazy lighting up the blue does to an arena, my vote is for red and yellow, and no, the extra base should not be turned on in my opinion. when we play 2 team, the other base is off, unless is is a public game.
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Cool Cat wrote:
Oh I beg to differ sir. For a few years we had all the bases on. Your home base The enemy base and the neutral bases. I know this because I formulated strats because of this. I personally think it adds to the system and think that if there are 3 bases all 3 should be on.
CC
Sorry, i should've clarified. The recent international Armageddons in the UK and Sweden all deactiviated their neutral bases during 2 team games. We only had two bases at Nexus last year, and in Texas we couldn't get the bases to work because of <insert technical garble here>. The year before that was zone at XPLaurel that didn't work, and that's the extent of my Armageddon history. -Zigs
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What is the official "Zone" game rules for 1 team VS 1 team? Are two bases active or three?
"Laser Sports Promoter"
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 Rank: Advanced Member Groups: Member
Joined: 2/13/2008 Posts: 412 Points: 72 Location: Pittsburgh
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Preceptor wrote:What is the official "Zone" game rules for 1 team VS 1 team? Are two bases active or three? I vote whatever these rules dictate, if they exist.
- Jabber
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 Rank: Advanced Member Groups: Member
Joined: 2/12/2008 Posts: 139 Points: 320
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When the grids wind up having a 2 team game on occasion (although we do everything in our power to avoid that scenario), then the neutral base is turned off during tournaments. There was one time ever where I can recall that they were left on and that was at one of the virginia beach tournaments back in maybe 1997.
I'll let you guys mull over the perceived advantages and disadvantages of having it on/off and let you make a decision before I throw my two cents in about what will most likely happen in either situation because again, I don't want to have it seem like I'm trying to influence things in my favor.
As far as colors go, it's very hard to mistake one infusion color for another....if you do, then I have no idea how you could even attempt to play LQ or Storm and know what you're shooting at...
My reasoning for suggesting red/yellow is because they are on opposite sides of the "L" arena. If we were to play blue/yellow or red/blue, an entire section of the maze would probably not see much (if any) action.
To answer ziggy, you can set all bases to neutral, but I believe the infusion base game units all have internal ID's that represent what teams they are in the system, so we wouldn't be able to switch them around. There's ways around it, but not without significant programming that I can promise will not happen before armageddon, and regardless, our main tournament format does not do that. Nexus allows much more flexbility than infusion in that regard (and others) since it can play a ton of different colors at once on the fly.
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 Rank: Advanced Member Groups: Member
Joined: 2/11/2008 Posts: 103 Points: 212
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I forgot about the blue haze of death.... Red vs yellow all the way
-Greg -RedNecTec Zombie Apocalypse
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 Rank: Advanced Member Groups: Member
Joined: 2/13/2008 Posts: 412 Points: 72 Location: Pittsburgh
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R vs. Y -- No 3rd base.
- Jabber
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Joined: 5/11/2008 Posts: 83 Points: 249 Location: Warren, OH
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R vs Y is fine, though I have no faith in the problem everyone else has with Blue. We still won on that color that year, no problems.
I liked having the third base on when we did it in the past, but I defer to Assassin, go with what is done in tournaments.
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Joined: 2/12/2008 Posts: 139 Points: 320
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It seems like Red vs Yellow, no 3rd base is the majority at this point, which is my preference as well and probably the most fair.
To have a 3rd base active would have been probably bad for all of the other teams, and especially bad those with no zone players on them because each base per player is worth 3000 points essentially (if they get it in 3 shots), so that's a potential point swing of 24,000 if an entire team gets the 3rd base flawlessly. That's a lot of pack points to make up in a 10 minute game if the other team can't crack the neutral base.
I still have a feeling that some people will complain when we do the walk-through prior to start that red base is at a disadvantage compared to yellow just because of the design (everyone says that at first), but truthfully, I don't think that's correct at all once you figure out how to defend it properly.
The blue haze effect may be true in darker arenas, but in reality, if you know what you're doing, it doesn't matter the majority of the time. At Invites in November, we were on blue the entire way up the ascension ladder for base flags (a game that depends on stealth) and we won every game very easily.
The IR in our comp format *is* turned down, by the way. It's still infusion and all, and bounce shots can still occur sometimes, but it's much more playable then if you were to walk into a public game.
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Assassin wrote:
The IR in our comp format *is* turned down, by the way. It's still infusion and all, and bounce shots can still occur sometimes, but it's much more playable then if you were to walk into a public game.
The IR is turned down? thats pretty cool, is that a hardware or software option?
-Greg -RedNecTec Zombie Apocalypse
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Joined: 2/18/2008 Posts: 396 Points: 703
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That sucks I want my doom Canon!
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 Rank: Advanced Member Groups: Member
Joined: 2/12/2008 Posts: 139 Points: 320
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It's a code adjustment that sets up a readable value in the OS registry that allows you to adjust the IR Repeat Rate, which really only affects the ability to swipe and tones down bouncing a little bit.
Don't worry, it's not V4 Travis....lol You can still hit things without aiming much.
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Rank: Advanced Member Groups: Member
Joined: 2/13/2008 Posts: 143 Points: 429
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It will be odd playing infusion again, hope it is like riding a bike!!!
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